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Old Skool |
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WitchED - 1998 - Win32
I developed this hex-viewer out of desperate need. At the time, I was working at Materialise, a rapid prototyping company.
One of my tasks was to write Win32 drivers for importing medical images (like CTi and MRi images) from all sorts of (SCSI) devices, like MOD drives, tape drives, etc...
I dumped the data on my HD and tried to open it with every hex editor or viewer I could find on the internet. They all tried to load the complete 740MB+ file into memory and soon crashed or ran out of memory (remember, we only had 64MB of memory or less at that time!).
So I developed WitchED which does only load what you see on your screen into memory.
I kept adding features and soon or later I ended up with a fully fletched Hex Viewer. I had lot's of plans of making a true editor (hence the ED in de name)
but because of lack of time and interest I had to bury those plans.
I still use WitchED almost every day. Maybe it can be of use to you too?
Requirements: It runs on every Win32 windows platform. I haven't tested Vista though.
Usually, when a game is developed, people start of with a good idea, a great graphical engine or both. In the case of Falling Down, the idea came from a friend. He was playing a game called Columns on a 386.
The game was originally made for the 286 and was not intended to be played on a faster machine because it went as fast as the processor could render the falling blocks.
My friend came to me and asked if I couldn't slow down the game on our PC. The 386 was too fast and the game was not V-Sync locked so it went faster and faster with every new PC he bought.
As it so happened, I had just developed a great graphics engine for Mode 13H and I had improved my input engine, so I needed a project to test the engine and I wanted to stress the engine to the limits. A Columns clone seemed to be a good idea :)
Download it here to try it out...
Requirements: Dos 5.x or above. At least 540KB of base memory free. This game uses EMS or XMS when available.
Back in the days when games were still played in good old DOS, a specific graphics mode, called Mode X was used very often because it provided a lot of advantages
in both number of colors and speed.
To test this mode, I developed a little test application that evolved into a small game, called Square Runner. It is my version
of the super Arcade game Amidar.
If you want to test this game and aren't afraid of very dated graphics and sounds, you can download it here.
Requirements: Dos 5.x or above. At least 480KB of base memory free.
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